I read the manual about interior texture. It says that it can be apply
to triangle (and I assume mesh and mesh2) but I did not find (with a
grep) the definition of backside and frontside for triangles, mesh and
mesh2 ?
Moreover, the definition seems to differ from OpenGL's (order of
vertices) and seems not to use normals either when they are given so I
can not guess it !
Please help.
Thanks
Christophe Raffalli
Post a reply to this message
|